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After the tremendous success of
ShaderX,
the ShaderX2
books, ShaderX3, ShaderX4, ShaderX5,
ShaderX6, ShaderX7
a new book project with an entirely new set of innovative ideas,
techniques, and algorithms will be started in 2009:
ShaderX8
Game
developers
of all levels will find insightful tips and tools from this unique
collection. Written by game programming experts, each contribution will
cover advanced rendering techniques that run on the DirectX and OpenGL
run-time with any shader language available.
Each section of the book(s) will be headed by a Section editor.
Shadows - Wolfgang Engel
Beyond Pixels and Triangles - Sebastien St. Laurent
Handheld Devices - Kristof Beets
Game Postmortems - Matthias Wloka
Geometry Manipulation - Natalya Tatarchuk
3D Engine Design - Wolfgang Engel
Image Space - Christopher Oat
Rendering Techniques - Wessam Bahnassi
Global Illumination - Carsten Dachsbacher
Mathematics - Sam Martin
Book
Schedule:
| May 17th, 2009 |
Proposals
due ! |
| June 17th |
Authors
selected
and begin writing |
| August
17th |
Deadline
for
Papers |
| September 1st |
Peer
review
feedback due |
| September 15th |
Revised
articles
due |
| October 1st |
All CD
demos/code
due |
| October 1st |
All
articles sent
to publisher |
| October 15th |
Final CD
sent to
publisher
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| December |
Release |
News
| June 30th, 2009 |
We are already running at full-steam ... the articles of the geometry section still need to be accepted but other than this the authors got contracts and writing guidelines.
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| March 14th, 2009 |
Setup this website. This time we will have a section on Mathematics for graphics programmers.
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Please send
comments, suggestions and ideas to wolf@shaderx.com
© 2001 -
2009 Wolfgang
Engel, Carlsbad, CA, USA
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